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With a sprite selected at the bottom of the staging area, blocks of commands can be applied to it by dragging them from the block palette into the coding area. The stage uses x and y coordinates, with 0,0 being the stage center. The stage area features the results (e.g., animations, turtle graphics, either in a small or normal size, with a full-screen option also available) and all sprites' thumbnails being listed in the bottom area.
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Users may also create their own code blocks and they will appear in "My Blocks". The Scratch interface is divided into three main sections: a stage area, block palette, and a coding area to place and arrange the blocks into scripts that can be run by pressing the green flag or clicking on the code itself. Scratch 3.0 User interfaceĪ program to change the background and make a character speak, when clicked Like scratching, the website lets users mix together different media (including graphics, sound, and other programs) in creative ways by creating and 'remixing' projects, like video games, animations, music, and simulations. Scratch takes its name from a technique used by disk jockeys called " scratching", where vinyl records are clipped together and manipulated on a turntable to produce different sound effects and music. As of 15 February, 2023, community statistics on the language's official website show more than 123 million projects shared by over 103 million users, over 804 million total projects ever created (including unshared projects), and more than 95 million monthly website visits. Scratch is taught and used in after-school centers, schools, and colleges, as well as other public knowledge institutions. The service is developed by the MIT Media Lab, has been translated into 70+ languages, and is used in most parts of the world. Projects can be exported to standalone HTML5, Android apps, Bundle (macOS) and EXE files using external tools. Users on the site, called Scratchers, can create projects on the website using a block-like interface. Scratch is a high-level block-based visual programming language and website aimed primarily at children as an educational tool for programming, with a target audience of ages 8 to 16. Logo, Smalltalk, HyperCard, StarLogo, AgentSheets, AgentCubes, EtoysĬatrobat, ScratchJr, Snap !, mBlock, Turtlestitch
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Microsoft Windows, macOS, Linux (via renderer), HTML5(via web browser), iOS, iPadOS, and Android.īSD 3-Clause, GPLv2 and Scratch Source Code License
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HTML5, CSS3 and JavaScript (Scratch 3.0)
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